Extra Information
Extra information about the XP System script.
Last updated
Extra information about the XP System script.
Last updated
Most features can be edited/changed in the , this includes adding and removing emotes. The settings file is called EmoteData.lua
and is a Module Script file found in Replicated Storage. Make sure you keep the correct formatting when changing this file.
DisplayName: The name that shows up on the menu for this emote.
AnimationId: The Roblox asset ID for the animation you want to play for the user. Don't include rbxassetid://
in this value. Want to find emotes to use? See .
StopAfterTime: Time, in seconds, for the emote to run for. If this is set to 0, it will run indefinately.
GamePassId: If not set to nil
, the user will require this gamepass, set as an integer, to be purchased in order to use this emote (useful for selling emote bundles).
Because emotes are executed on the clientside, it's not possible to 100% guarantee a player can't exploit to play any emote that you add to the menu, even if they haven't purchased the gamepass for it. Although it's very unlikely a player will do this.
ShowOnMenu: A boolean value for if this emote should be shown on the menu. If set to false, the item will be hidden and not be shown to a player.
Plenty of emotes/animations can be found in the experience. Join this game and find an emote you want to add. Then copy the asset ID from the bottom left, and add using the steps above!