Extra Information

Extra information about the XP System script.

Adding & Removing Emotes

Most features can be edited/changed in the Settings File, this includes adding and removing emotes. The settings file is called EmoteData.lua and is a Module Script file found in Replicated Storage. Make sure you keep the correct formatting when changing this file.

Value Meanings

DisplayName: The name that shows up on the menu for this emote.

AnimationId: The Roblox asset ID for the animation you want to play for the user. Don't include rbxassetid:// in this value. Want to find emotes to use? See Finding Emotes.

StopAfterTime: Time, in seconds, for the emote to run for. If this is set to 0, it will run indefinately.

GamePassId: If not set to nil, the user will require this gamepass, set as an integer, to be purchased in order to use this emote (useful for selling emote bundles).

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ShowOnMenu: A boolean value for if this emote should be shown on the menu. If set to false, the item will be hidden and not be shown to a player.

Finding Emotes

Plenty of emotes/animations can be found in the Museum of Roblox Animationsarrow-up-right experience. Join this game and find an emote you want to add. Then copy the asset ID from the bottom left, and add using the steps above!

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